![]() i played aj for the lore and fell in love with grown up ema skye, who has since vanished, so like all the 'none of the games after aa4 matter' stuff is not where im coming from. While the games outside of OT are kinda casualized (they remove the ability to present profile, which lowers the probability significantly) and in ace attorney 5 they took the ability to click at every object and limit it to context specific point and clicking, whic pissed of alot of fans and they actually boruht tit back for ace attorney 6. tbh i also have never particularly cared about ace attorney cases that dont have edgeworth in them. the soundtrack is awesome, it is filled with (mostly) lovable characters, well written characters, especially the main, recurring cast. it is kidna similar how AA change tone from serious murder tragedy to characters joking about ladders. The case became canon the moment it was added to the game, with the 2013 script update even correcting JFA's script to reference it, and Apollo Justice: Ace Attorney makes repeated references to it in the same case that reintroduces Ema, who debuted in RFtA. ![]() In theory, you can brute force every puzzle by presenting evidences one by one, but especially in original trilogy, there are easily 2 to 3 dozens of items so it would take hell lot of time to brute force, like you can brute force classic inventory puzzle but it will be super annoying.īeside one of the best detective gameplay i have ever played, it has great, wacky writing that's sometimes serious and sometimes wacky, really if you're familiar with yakuza games, you'll know what to expect. you present the evidence that there is a contradictory statement frm the testimony and slowly reach the conclusion in wacky, heated battle followed by wacky meltdown from the culprits. in cross examination you are given a statement, and there is/are a contradiction inside the statement and in each evidence and character profile, there is a context and a proof of such contradiction. there is not really the classic inventory and item based puzzle. The meat of the series is really the court scene. you also interact with people, interrogate, get leads that open access to new location, new evidence and people. evidences will be added to court-records, which is basically your inventory. The investigations plays alot like pixel hunting part of an adventure game, you have this beautifully drawn background, and you point and click to gather evidence and interact with the enviroment. there are basically 2 kinds of gameplay: the investigations and the court scene. the only similarity between AA and visual novel is the dialogue interface and the visuals looks like VN. it has lot more in common with adventure games than VN. ![]() alot of people consider this series a visual novel, but i disagree. to this day, i am still firm that AA is still have the best dialogue and context based puzzle in all gaming. For people that aren't familiar with ace attorney, it's basically a japan wacky defense attorney simulator.
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